This exercise’s homework consisted in showing a menu when leveling up which would show the stats increase.
One thought on “CS50 intro to game dev. Pokemon”
That detail about showing a menu with stat increases on level-up really highlights how much depth goes into even small game mechanics. It makes me wonder how often players actually pay attention to those numbers versus just enjoying the battle animation. A simple UI choice can totally shape how a player connects with progression.
That detail about showing a menu with stat increases on level-up really highlights how much depth goes into even small game mechanics. It makes me wonder how often players actually pay attention to those numbers versus just enjoying the battle animation. A simple UI choice can totally shape how a player connects with progression.